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The solution will be ready for testing over the summer, dates will be announced later. There will then be a parallell run phase for the remainder of the year allowing you to migrate your integrations.
Integration implications DDS
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This will also be reflected in the OPDS-feed and HTTP 300 response of GET CONTENT so you can easily see the available combinations.
Detailed overview of the new available parameters will be added here when the details are ready.
The technical change will in practise bee to replace your current parameter for "type" according to this mapping and also change bitrate to 64. The following table shows a mapping from the current values to new ones.
Current value | Is file for download (Can customer access the actual file, or is it closed in an app) | New value |
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audio/mpeg | Yes | audio/vnd.bokbasen.zipped+public |
audio/mpeg | Only for use in closed ecosystem where user cannot access file (e.g in app). If you are using complete file for streaming (progressive download) see audio/mpeg3 at the bottom. | audio/vnd.bokbasen.zipped+private |
application/zip | Yes | audio/vnd.bokbasen.complete+public |
application/zip | Only for use in closed ecosystem where user cannot access file (e.g in app). | audio/vnd.bokbasen.complete+private |
vnd.apple.mpegURL | HLS is only for use in closed ecosystems (e.g in app). | audio/vnd.bokbasen.hls+private |
audio/mpeg3 | Complete progressive download is only for use in closed ecosystems (e.g in app). If you are simulating streaming in your app using progressive downloads, this option gives you better performance than the complete download as caching is adjusted to fit a streaming scenario. | audio/vnd.bokbasen.progressive+private |
The new values might change a little bit
Changes to HLS
HLS will also be migrated to 64 kps, and will no longer be backed by Wowza streaming engine. Instead HLS will be available through a global Content Delivery Network (CloudFront). Testing so far shows that this is giving us considerable lower latency than the current solution. HLS links for testing will can be made available early (Q2), so that you can test the new links in your playersnow, just contact us to receive links.